A Mini Story: From Idea to Prototype
A beginner dreamed up a cozy puzzle about rotating garden tiles. Using GDScript in Godot, they built a playable prototype in a single weekend. Lightweight syntax and instant feedback supported experimentation until the puzzle rules finally clicked.
A Mini Story: From Idea to Prototype
After validating the core loop, they tried C# in the same engine for clearer structure and tooling. Strong typing reduced bugs in input handling and tile interactions. The improved editor integration sped up testing of subtle difficulty and pacing tweaks.